![]() Some Retroarch installations (Linux) have the "shader" folder outside of the root Retroarch folder. Retroarch/shaders/Mega_Bezel_Packs/Duimon-Mega-BezelģDS_Vertical-.slangpģDS_Vertical-.slangpģDS_Vertical_Alt-.slangp It will need to be installed first using the instructions on the Mega Bezel thread. Just a note that the Mega Bezel is not bundled with my pack. Keeps the shader folder tidy while still allowing for a relatively short browse to theįor cross-platform compatibility, the "Mega_Bezel_Packs" folder is now required. Our works reside in a "Mega_Bezel_Packs" folder. We have agreed, in an effort to create cohesion among our various projects, to intend ![]() ![]() The Mega Bezel Community is a collaboration between a growing number of artists and the shader developer. Inclusion of logo, night, plain, and 4K vertical versions, where they make sense.Layer structure within the project files will assume that an end user may want to change the bezel size or placement, and attempt to make balancing the artwork easy. High quality is a must! When using existing art as a reference, it will be paired with photographic references in an effort to improve it's realism and give it a cohesive style.Backgrounds, for graphics that don’t fill the screen, may be raster images, with the intent that (In future shader versions) users can swap in a background of their choosing.This may include text layer imports from Photoshop. If raster effects are used at any point they will be 300dpi.While developing this art I have a few select goals. The shader feedback and announcement page is at: My feedback and announcement page is on Libretro: ![]() This project is an attempt to provide end users with high quality art to use in conjunction with the amazing Mega Bezel Reflection Shader created by HyperspaceMadness. HSM Reflection Shader Graphics 4K System graphics created specifically for use with the HSM Mega Bezel Reflection Shader. ![]()
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